Friday, June 23, 2017

Cool Dino Virtual Pet

This is another odd pet I was pleasantly surprised by- it turned out to be an MGA Dino clone!

It's pretty much a standard virtual pet with the usual features, though it does have a few different food options.

The dinosaur itself is nicely animated, and has a couple different screens it can walk around, with things like trees and mountains it can walk in front of. It's cute and chubby, and wiggles around in an adorable way.

It's not super-hard to take care of as long as you just remember to check on it every once in a while.

The game is the standard left-right guessing game.

The only problem I had with this one was that the pixels were really faint and kind of hard to see, which seems to be a problem with the majority of knock-off/clone pets I've tried out.

If you're able to find an actual MGA Dino, I'd say go with that over this one, though. It wasn't bad, but the pixel faintness makes it kind of hard to play. Ultimately, there are better dinosaur-themed options out there.

Digimon Story: Cyber Sleuth

I've always really enjoyed the Digimon Story games. Dusk and Dawn remain my favorites, but I had a lot of fun with Cyber Sleuth, too.


The graphics are pretty great. The real-world locations look really nice. The digital locations look nice enough, too, but most of what you end up exploring prior to the second half of the game are these kind of generic-looking cyber spaces. They're nice enough looking, and the colors are easy on the eyes, but they aren't exactly interesting for the most part.

All the Digimon models look really good, too. There are about 240 to collect with the preorder-bonus DLC, slightly less without it. It makes me feel like I'm playing in the anime, running around with my favorite digital monsters. I really didn't like the designs of the playable characters, though. I just found them to be yellow-and-black eyesores, though I did like the male's design better than the female's.


The battles are probably the best part. It's designed after the battles from previous Digimon Story games, but a little more streamlined. Each Digimon has a type: virus, data, vaccine, or free. Along with this, they can be one of several elements. Their moves also have elements. Each type and element is strong or weak against another.

By combining types and elements, you can do from 0.5x damage with an attack if the Digimon's type is weak against the other all the way up to 3.0x damage if the type and element of the attack are effective against that of the opponent.

It sounds a little difficult, but this was circumvented in a nice way. When you select an attack, you then get to select which opponent to attack. The selection graphic will be blue if the attack won't be very effective, white if it will do neutral damage, and red if it will do more damage than normal. It's really helpful to have this, and makes memorization less necessary and it more accessible overall.

You can also set the difficulty of the battles to normal or hard, and this can be changed at any time under the in-game options.

There are coliseums for both online and offline play, and mirror dungeons of previous areas you've gone through for re-exploring and battling wild Digimon.

For a little side quest, there are medals you can collect featuring different Digimon on them. There are 500 medals you can collect. You can find them in gashapon machines around the different real-world locations, from defeating Digimon in battle, lying on the ground, from quests, and from certain NPCs. It's not really important to the main game, but it's a fun little distraction and it's nice to see all the different pictures of the featured Digimon.


The story is interesting, but the pacing is pretty awful. I felt like the first half of the game was trying to be more story driven, and the second half more game-play driven. This just made the first half of the game a horrible slog to get through, though, because the characters arnen't all that interesting at the start, there aren't many areas unlocked, and the areas that are don't have very strong or exciting Digimon in them. So at the beginning, you'll end up seeing a lot of the same stuff over and over.

The game is played out in chapters, and there are twenty in the game. The first ten take about 40 hours to get through, and the second ten take between another 20 and 40 to finish.

The pacing during the first ten chapters just feels so slow. It took me three different tries to get through the first half just because I found it so hard to get through the story.

Once it hits chapter ten, though, things improve quite a bit. The characters have grown and changed quite a bit, the story speeds up a lot, and you've unlocked a lot more areas to explore.

The only thing that doesn't really improve are the boss battles. There aren't very many of them until towards the second half of the game, but they're still a pain. You'll be going through an area with no problem, easily defeating all the wild Digimon, and then suddenly come across the boss battle at the end of the area. You better hope you've saved recently, because I found in most instances that these were able to quickly take down all of my Digimon. This leads to several hours of grinding before heading back to the boss, and sometimes turning the difficulty down to normal to make it even possible to win.


All in all, I found this a pretty fun game. The first half is pretty slow, but if you can get through that, it really becomes a lot more fun. It looks nice on both the Vita and the PS4.

Wednesday, June 21, 2017

Pokémon Flora Sky Nuzlocke - Parts One & Two

I started up a new Nuzlocke Challenge, and decided to get it on video this time. I was looking for something a little different, so I decided to try out the Flora Sky Compliment Dex hack.

This is the first two parts of my playthrough. I get up to catching my first Pokémon and training a little.

This will also be my first time playing through this game, so here's hoping it'll go well.

Wednesday, June 14, 2017

Top Ten Favorite Digimon

 I apologize for delay in posting, I've been wanting to do a review of Digimon Story: Cyber Sleuth. ...40 hours in, though, and I'm only about halfway through the story, so a full review of it may take a bit longer. In the mean time, I wanted to post this, and at least share my thoughts on what I'd played of it so far.

Onto the countdown!


10. Digitamamon

A cute, egg-shaped Digimon. It has the potential to Digivolve into lots of interesting things, but I mostly like it for its shape.


9. Agumon (Black)
An Agumon that Digivolved to a virus type. I prefer this one to regular Agumon because I prefer the virus MetalGreymon, and find its colors a bit easier on the eyes.

8. Gatomon
A cute kitty, in Digimon-form! Fluffy and soft, and she appeared in both the first and second seasons of the Digimon anime.


7. Biyomon
A bird-Digimon that dreams of flying high in the sky. I always found the curly-bit on her head really appealing.


6. Lillymon
One of my favorite Ultimate forms from the first season! I always thought she looked like she'd be really fragrant.


5. Palmon
Just a bit more my favorite that Lillymon. I always really liked her face and her ivy-attacks.


4. Guilmon
One of my favorites from the third season. His voice was a little annoying, but he was still probably my favorite dragon-Digimon.

3. Motimon
Adorable and squishy, he can puff up his body when he gets upset.


2. Terriermon
I never really understood his name, since he looks so much more like a rabbit. Oh well. Rabbits are some of my favorite animals, and I love the way his ears fly behind him when he runs!

1. Yokomon
Leafy, curly, cute eyes, and no arms. All my favorite things in a Digimon! She might not be the biggest or strongest, but all of those traits lead her to being my favorite Digimon.


So that's been my list of favorite Digimon. For anyone else out there that enjoys Digimon, I'd really like to hear about your favorites. Feel free to leave comments below!

Thursday, June 1, 2017

TamaTalk - Summer Group Hatch

Sorry if today's update is a little short- I've been a little busy recently. I'm going to try hard to get back to my regular updating schedule next week.

I've joined a group hatch over at the TamaTalk forums. A bunch of members join together to hatch Tamagotchis together and post updates about them- it's a lot of fun! Come check it out if you have the time. I'm running my UraTama for this hatch.

If you get the chance to look, I go by Phionemoon!

Here's a link to the TamaTalk group hatch! Come take a look, or even join in!

Wednesday, May 31, 2017

Tamagotchi Music Star

The Tamagotchi Music Star- also called the Tamagotchi Connection V6- was released in 2008 in the US and 2009 in other regions. This version was never released in Japan.

The goal of this version was to raise your Tamagotchi to be a famous musician in a band.


When your Tamagotchi hatches, it's given a toy and an instrument. Other toys and instruments can be acquired as you play.

It can play with its toy to lower stress, or practice its instrument to raise skill points.


The status menu works a lot like that of previous versions, but now also displays your character's skill points and their stress level.

Your Tamagotchi has three categories of points that are raised by playing games or going to school. These help determine whether your Tamagotchi will have a successful band or not.

Stress is now a factor that has to be taken care of. It can go from zero to 99. If it maxes out at 99, your Tamagotchi may refuse to practice or play games. You'll have to work on lowering it before it will do anything else.

Doing things like practicing its instrument or going to work or school can raise stress.

Playing with its toy will help lower stress, but it may also lower its skill points. You have to work on balancing it out with its instrument practice.


From the start, you have an unlimited supply of a single kind of food and snack. These will only fill all of the hungry and happy hearts when your character is at the baby or child stage. When at the teen or adult stage, these food items will only fill up half of the hearts before they stop. To fill up more, you'll have to buy food or snacks from the shop.


There are three games that can be played at any time.

Sing a Song raises the Tone skill. In this game, a series of notes are played, and you have to press the corresponding buttons to play the tune back correctly.

Music Notes raises the Rhythm skill. Different music notes will fall from the top of the screen. You have to scroll through the different available notes with the left button, and press the middle button to play the note you've selected. Play the notes that are closest to the bottom to make them disappear.

Sound Block raises the Original skill. Blocks will appear on screen. Numbers are on the blocks, and will count down until they disappear when they hit zero. You have to use the buttons to jump between the blocks to stay on screen until the goal block appears.


Your Tamagotchi can attend preschool, school, and practice with its band or get a part-time job once it leaves school.

When your Tamagotchi becomes a child, it will be invited to preschool. This is a jump-rope game. Just press the middle button to jump over the rope as it comes around.

When it becomes a teen, it will be invited to school. You'll be able to name your band at this point. You can have your Tamagotchi practice with its band. A note will appear above each character in the band. You have to press the button that corresponds to that character so it can play its part.

When playing with adult characters, three lines of notes will move across the screen. You have to press the correct button once the notes move into the right space.


When you first select the 'away' option under the connection menu after your character changes into an adult, you'll meet up with your band members, who will grow into adults as well. You will then be rated by a panel of judges. If all of the judges give an 'o', your Tamagotchi's band will pass and get a record deal. If any of them give an 'x', however, your Tamagotchi's band will only be able to give street performances until it passes the next time the band is brought before the judges.

The band will get three chances a day.


After your Tamagotchi has gotten a record deal, they will receive a paycheck every day.

When you go to the time screen, this screen will now also display how many fans your band has gotten as well as its overall ranking. The ranking can range from 999th to 1st. Giving performances every day will help to raise the ranking.

There are several different genres that your band can fall under. When you get to the highest band rank with a genre, you will receive an award. Nothing seems to happen if you get the award for each genre, but it's fun to try for, anyway.


This Tamagotchi is fun to play with, but it's pretty complex compared to some of the previous versions. With the added stress component and the regular food only filling up a couple of hearts, it can be a little needy, too. If you have plenty of time to dedicate to it it's a lot of fun, but if not, I'd really suggest looking at other versions before this one.

Wednesday, May 24, 2017

Tamagotchi Connection: Corner Shop

Tamagotchi Connection: Corner Shop was a game released for the Nintendo DS in 2006.

This differs a bit from Tamagotchi-themed games that had been released previously. Rather than being focused on taking care of your Tamagotchi friend, the goal of the game was to build up shops in various towns by playing mini-games.


Once you've chosen a file, you are prompted to name yourself and choose a Tamagotchi partner. From here, you're able to choose which area you want to go under: Shops, Care, or Demo.

When you choose Shops, you'll be given a choice of three cities, one of which will have two shops already unlocked. This differs depending what partner you chose at the beginning. All of the shops will be unlocked by the end of the game, however, so this only really matters at the start.

The shops are where you'll be spending most of your time. There are eleven different shops, each one with a different mini-game. By completing them well, you'll make your customers happy and earn Gotchi Points.

While each game is different, the overall goal of each shop is to serve a lot of customers and to upgrade the shop level. There are three levels of upgrades for each shop. The first two upgrades are unlocked by a 'mysterious' Tamagotchi in disguise. This character differs depending on the partner you chose at the beginning, but will be 'revealed' by the end of the game. The last upgrade is always performed by Princess Tamako, who will upgrade the shop to the 'Royal' level.

When your shops are upgraded, you have a chance of unlocking new shops, outfits, foods, or decorations for your partner's room.


Care is where you can take care of your partner. This is a lot more simplistic than with the actual virtual pets. You can feed your partner a number of different foods, dress them up, or decorate their room. It doesn't have any effect on the main game, and you can really ignore this part entirely if you
don't want to use it.

Everything under here is bought with the Gotchi Points earned by playing mini-games in the shops.


The last option is for sending a demo to another Nintendo DS over wireless connection. Pretty self-explanatory, it lets a friend try out some mini-games without you having to hand over your copy.


Ultimately, it's a fun distraction. I prefer this game to Corner Shop 2, but I don't like it quite as much as Corner Shop 3. If you enjoy playing with mini-game collections or have an interest in Tamagotchis, I'd suggest taking a look at the mini-games featured in each one before ultimately deciding.