Wednesday, November 29, 2017

Gudetama Tamagotchi - December 27, 2017

The Gudetama Tamagotchi is set to come out in about a month, on December 27th. I've had mine preordered for a while now, and I'm really excited. It looks like it's styled after the Nano Tamagotchi, which is pretty cool, since I've never had a Nano before. Sanrio-Tamagotchi crossovers have already been done in the past with the Sanrio Pierce for the P's and the two Sanrio-themed M!xes, but this is the first fully Gudetama-themed one, as far as I know. This version just makes a lot of sense to me, seeing as how he's already a cute little egg. I can't wait to get to play with this one, and see all the cute different egg-styled transformations he'll get.

To get a closer look a this cool Tamagotchi now, check out this link!

Wednesday, November 15, 2017

Tamagotchi Mini - Tamagotchi Chibi 2017

This is a re-release of the original Tamagotchi Mini and Tamagotchi Chibi that first came out in 2005. This version was released to celebrate Tamagotchi's 20th Anniversary.

These feature the shells from the original 1996 release of the Tamagotchi, coming in blue-with-yellow/red-with blue clock-face designs, plain white, orange with a Tamagotchi label, blue with pink numbers, and a clear blue.

It's a lot like the original release of the Mini and Chibi. It's been really simplified from other versions. It's good for playing with if you don't have a lot of time for looking after it.

Pretty much everything is done just using the left button. Pressing this is how you choose to feed it, turn the lights off, clean up the screen, or give it medicine if it gets sick. You do use the middle button for confirming your food or light choices, and the right button for backing out of a menu, but that's about it.

There aren't any menus to look at; you can't see your Tamagotchi's age, weight, hunger, happiness, or anything else like that. You can press the right button, and if your Tamagotchi needs something, it'll play a little animation.

It doesn't seem like you can pause this one like you could with the original Tamagotchi Mini, much like you couldn't on the Tamagotchi Chibi, but you can still turn the sound off by pressing the left and right buttons together.

The characters are mostly the same, but Lucky Unchi-kun and Ginjirotchi, the secret characters that came from Mametchi in the Chibi and Mini respectively, have been replaced with Bill. That's a little disappointing, since I really loved Ginjirotchi, but that's the only thing I can really say I dislike.

Another good point is that the screen has been lightened up considerably from the original Mini. I'm not struggling to see it anymore, which is really nice.

I've really enjoyed playing with this version so far. Don't go getting it thinking it's going to be the original P1 or P2 release, but if you know what you're getting, playing with it can be a lot of fun.

Monday, November 6, 2017

Yu-Gi-Oh: World Wide Edition: Stairway to the Destined Duel


This was my first Yu-Gi-Oh video game, and I still enjoy playing it even now.

It doesn't have much of a story, really. It's set during the Battle City Tournament, and has you moving around the city dueling characters that appeared during that arc. Eventually, you challenge the Ghouls and defeat Marik, but that's about it as far as an actually story-line goes.

There are a lot of duelists to unlock, including a few secret ones. Each different one has their own deck and style of dueling- barring one of the secret characters who copies other duelists' decks each time you face them.

There are a lot of cards to unlock and play with- around 1000. At the start, you're given a choice between three different starter decks. Every Monday, you'll receive a five cards from a set. After
winning a duel you'll be given a choice of booster packs, each containing five cards from their own sets. Besides the starter booster packs, there are many more you can unlock by completing different objectives.

The main draw of the game is the card-collecting and dueling. You can duel people that appear in your current map space, or move to a new one. Doing either of these things will move you to the next day. Instead of just dueling like this, there are also five different tournaments or challenges you can compete in, as well.

I think it's a pretty fun game. It's not too cluttered up in interface or story. All considering, I think it has aged pretty well and still holds up today.

Monday, October 30, 2017

The Legend of Spyro: A New Beginning - Game Boy Advance

I feel like I should start off by saying that this was one of my favorite games on the GameCube. I've played through it more times than I can count. That being said... I was really disappointed with this version of the game.

The story is the same as on the console and Nintendo DS versions. Spyro the Egg is rescued from the forces of the Dark Master who were trying to capture him and sent down a river by the elder dragon Ignitus. His egg is eventually found by a family of dragonflies who raise him after he hatches. Some time later, he and Sparks set off to find who Spyro is and where he came from, eventually rescuing several elder dragons and facing off with fellow dragon, Cynder.

*~*~*~*~*~*


One of the biggest issues I had with it is that everything just looks exactly the same. It's just not really all that great to look at. It follows the same story as the console versions, and has all the same locations, but... Somehow all the areas that were once fun to explore and look at just feel the same. The furies aren't even fun to use anymore, and it feels like you get them every three or four enemies you defeat, so there's no real challenge.

This sameness was also an issue with the breath abilities. A huge amount of the fun of using the different breaths in the other versions was how different they all were.

Fire was a standard explosive, burning attack and its long-ranged attack was a fireball that could be upgraded to explode multiple times upon hitting a surface. Electric could be used to throw enemies around and even off ledges and had a special electric arc that could be used to temporarily restrain enemies. Ice could be used to slow freeze enemies and had icicles that could bounce off surfaces and slow down enemies. And finally, earth was a devastating burst attack that would send enemies flying, and had a longer-ranged earth missile that would trap enemies in a small tornado before dropping
them to the ground.


I might have gone into too much detail on that part, but I just really wanted to have a base for this point. All the breaths in the Game Boy Advance version function exactly the same way. They all damage enemies, but there's no difference between them besides the way they look. They all have long-ranged versions, too, but I couldn't find any changes between them there, either. Outside of the Cynder boss battles, I can't really find a reason to use them over the basic melee attacks.

You can upgrade the different breaths, and it might have an effect on their power, but there's no real change in the way they look afterwards. Once you've gotten at least one point for upgrading breath abilities, you can freely move it between the different breaths, which is nice, but after you get two points and choose your favorite-looking breath, there's no real reason to fight enemies anymore. Outside of the forced encounters or enemies you just can't get around, it's a lot easier and faster to just avoid them.


The cut-scenes are played out through still images, which look pretty good, actually. Better than the
rest of the game, anyway.

There's about one mini-game per level, which is different than the other versions of this game, but they're just not all that fun. There's a spider-squishing game, a mountain-scaling game where you have to avoid obstacles tossed down by enemies, a race, a maze, and two flying games. These are more frustrating than anything, and it would be a lot easier and faster without them. You unlock a mode where you can replay them after beating the game, but I've got zero desire to go back and replay them.

*~*~*~*~*~*

Really, I'd suggest any other version of this game over this one. The Game Boy Advance version of The Legend of Spyro: A New Beginning just wasn't all that good, even when I was playing without comparing it to the other versions. It seems really weird to me, especially since the Game Boy Advance version of the next game in the series, The Legend of Spyro: The Eternal Night, was extremely fun and probably one of the better versions of that game.

Tuesday, October 17, 2017

Pokémon Halloween Version

Pokémon Halloween is a nice little game.

I haven't made it super-far in the game so far, but not a lot has been different. It mostly seems to be a pallet-swap of Pokémon Gold version, with some pleasant fall colors and jack-o-lanterns scattered around. A few NPCs do have different dialogue relating to ghosts or Halloween, and I was able to find that the creator had added himself in with an offer to give you something if you managed to take out Sudowoodo.

It's been relaxing so far, and I find these colors easier on the eyes. Check it out if you're looking for something a little different-looking without changing things up to much.

Tuesday, October 10, 2017

Harvest Moon 3

Harvest Moon 3 was probably my favorite of the three Harvest Moon games released on the Game Boy and Game Boy Advance. While the jump from 2 to 3 didn't really change a whole lot, this one adds some bigger differences to the game-play.

You can still choose to play as the boy or girl at the start, but this one has some large differences between the two.

This game was the first to have character customization, in a sense. You can customize the shirt and bandana colors of the two main characters at the start of the game. The problem with this is that it changes the colors of some other things, too, such as the color of some of the horses, or the clothing of the villagers.

Another difference at the start of this one is the number of pets you can choose between, though you can still only have one. There are three different styles of dogs, three colors of cats, a pig, and a bird. The dogs all behave the same way, and are arguably the most useful if you plan on keeping your animals outside. If you put them outside while your animals are out, they'll keep away the wild predators that come out at night. Without this, they can upset your larger animals or even kill your chickens.

The three cats will bring you different seeds from specific seasons, the bird will bring you seeds from any season, and the pig will bring you a little money. These are useful in the beginning, but they don't really have the long-term usefulness of the dogs.


There are four different animals you can obtain in this game: horses, cows, chickens, and sheep. Each has a separate barn and pasture, and each come in male and female varieties. You can choose whether you want a male or female animal when buying them. This was the first version where you could do this, and also the first version where you could obtain horses as regular animals and keep as many as your horse barn could hold. The cows and horses both have several different colors you can obtain.

As for the game-play, the girl and boy play pretty differently. The boy focuses on the care of the plants, and the girl focuses on raising animals. Whichever character you don't choose will live with you as a farming partner, and can be made to focus on the work that your character doesn't focus on. They won't be very good at their jobs at first, and you may find yourself having to do most of their work in the beginning. After a while they'll get better and be able to handle it entirely on their own.


Through use, the boy can level up his tools such as the watering can and the hammer, and the girl gets more tools for taking care of the animals than the boy does.

This game included a bag for you to hold some of your items in. On your first birthday on the farm, your partner will give you a bigger bag that can hold a lot more items.

There's marriage in this game, though you can only marry your partner. As you talk to them and give them gifts, you'll become friendlier and eventually activate special events that can influence whether or not you're able to get married. If you play as the boy, you'll be able to continue playing after marriage and eventually have two children. If you choose to get married as the girl, though, your game will end after marriage.

There's a mainland you can get to from a ferry in the village near your farm, but it only runs on certain days of the week. You'll eventually be able to get a boat that you can use at any time and even take out for deep-sea fishing.

There's a lot to do on the mainland. Once you have your own boat, you can participate in a special morning market. Just coming here with the ferry, though, there's still a lot to do. You can buy grass seeds, animals, feed, and tools for working with your animals from the Farmers' Union. Seeds, furniture, books, and food can be purchased from the island's bigger store. There's a movie theater where you can pay to watch short little 'movies' that change seasonally. It's pretty fun to try and see all of them. Wherever you go, you can also talk to the locals. There are a few events that will take place here, as well.

One fun side quest you can do is trying to fill up the mainland's Aquarium with fish. Different fish can be caught in different areas, and each tank holds a specific amount of that fish type.

Harvest Moon 3 was a lot of fun. I had more fun with it than I did with Harvest Moon GB or Harvest Moon 2. You're sort of locked out of being able to do the opposite partner's 'job,' but since you have them to do it for you, that feels okay. I really feel this was the high point of Harvest Moon on the Game Boy and Game Boy Color.

Monday, October 9, 2017

Harvest Moon 2

Harvest Moon 2 was pretty fun. I think it feels more in-line with more modern Harvest Moon and Story of Seasons games than Harvest Moon GB did.

This game makes a number of improvements over its predecessor. There's an actual village you can explore now, and you can make friends with the villagers by giving them items you've gathered from the mountains or on your farm.

You can collect bugs in the mountains and herbs in the greenhouse you can eventually build on your farm. You can see pictures of these special items at the town's library. There are a few items that require trading with The Legend of River King 2, a game also made for Game Boy Color. You can't do this in the 3DS Virtual Console versions of the games, so you can't fully fill out the books. It's only a small side-quest that can't be completed, though, and doesn't change anything else in-game.

Farming is very much the same as in the first one. There's still no bag in this game, so you're still limited to holding one item in your hands at a time. On the bright side, you can hold all of your tools
at once now instead of having to choose between just two at a time.

A new animal was added in this game: sheep. You automatically start with barns for chickens and cows, but you'll have to get the carpenter to build the barn for sheep. You can shear their wool, which will grow back every couple of days.

There are a few events and festivals you can compete in, which helps give the world a little more life.
This version still doesn't contain any marriage, though.

This had some real improvements over the first game, with new things to build, animals to raise, and a town to explore. It's a lot of fun, and a lot less repetitive than Harvest Moon GB was. Still, I think the peak of Harvest Moon on the Game Boy and Game Boy Color came with Harvest Moon 3.