Tamagotchi Chibi and Tamagotchi Mini

This is a little look at these simplistic pets.

Gudetama Tamagotchi

Taking a look at the recently released Tamagotchi x Gudetama crossover.

Digimon Games - Part One

Diving into some obscure Digimon games.

Harvest Moon: Seeds of Memories

Taking a look at the Android/iOS Harvest Moon title.

Digimon World Championship

Not quite Digimon World fun.

Wednesday, November 29, 2017

Gudetama Tamagotchi - December 27, 2017

The Gudetama Tamagotchi is set to come out in about a month, on December 27th. I've had mine preordered for a while now, and I'm really excited. It looks like it's styled after the Nano Tamagotchi, which is pretty cool, since I've never had a Nano before. Sanrio-Tamagotchi crossovers have already been done in the past with the Sanrio Pierce for the P's and the two Sanrio-themed M!xes, but this is the first fully Gudetama-themed one, as far as I know. This version just makes a lot of sense to me, seeing as how he's already a cute little egg. I can't wait to get to play with this one, and see all the cute different egg-styled transformations he'll get.

To get a closer look a this cool Tamagotchi now, check out this link!

Wednesday, November 15, 2017

Tamagotchi Mini - Tamagotchi Chibi 2017

This is a re-release of the original Tamagotchi Mini and Tamagotchi Chibi that first came out in 2005. This version was released to celebrate Tamagotchi's 20th Anniversary.

These feature the shells from the original 1996 release of the Tamagotchi, coming in blue-with-yellow/red-with blue clock-face designs, plain white, orange with a Tamagotchi label, blue with pink numbers, and a clear blue.

It's a lot like the original release of the Mini and Chibi. It's been really simplified from other versions. It's good for playing with if you don't have a lot of time for looking after it.

Pretty much everything is done just using the left button. Pressing this is how you choose to feed it, turn the lights off, clean up the screen, or give it medicine if it gets sick. You do use the middle button for confirming your food or light choices, and the right button for backing out of a menu, but that's about it.

There aren't any menus to look at; you can't see your Tamagotchi's age, weight, hunger, happiness, or anything else like that. You can press the right button, and if your Tamagotchi needs something, it'll play a little animation.

It doesn't seem like you can pause this one like you could with the original Tamagotchi Mini, much like you couldn't on the Tamagotchi Chibi, but you can still turn the sound off by pressing the left and right buttons together.

The characters are mostly the same, but Lucky Unchi-kun and Ginjirotchi, the secret characters that came from Mametchi in the Chibi and Mini respectively, have been replaced with Bill. That's a little disappointing, since I really loved Ginjirotchi, but that's the only thing I can really say I dislike.

Another good point is that the screen has been lightened up considerably from the original Mini. I'm not struggling to see it anymore, which is really nice.

I've really enjoyed playing with this version so far. Don't go getting it thinking it's going to be the original P1 or P2 release, but if you know what you're getting, playing with it can be a lot of fun.

Monday, November 6, 2017

Yu-Gi-Oh: World Wide Edition: Stairway to the Destined Duel

This was my first Yu-Gi-Oh video game, and I still enjoy playing it even now.

It doesn't have much of a story, really. It's set during the Battle City Tournament, and has you moving around the city dueling characters that appeared during that arc. Eventually, you challenge the Ghouls and defeat Marik, but that's about it as far as an actually story-line goes.

There are a lot of duelists to unlock, including a few secret ones. Each different one has their own deck and style of dueling- barring one of the secret characters who copies other duelists' decks each time you face them.

There are a lot of cards to unlock and play with- around 1000. At the start, you're given a choice between three different starter decks. Every Monday, you'll receive a five cards from a set. After
winning a duel you'll be given a choice of booster packs, each containing five cards from their own sets. Besides the starter booster packs, there are many more you can unlock by completing different objectives.

The main draw of the game is the card-collecting and dueling. You can duel people that appear in your current map space, or move to a new one. Doing either of these things will move you to the next day. Instead of just dueling like this, there are also five different tournaments or challenges you can compete in, as well.

I think it's a pretty fun game. It's not too cluttered up in interface or story. All considering, I think it has aged pretty well and still holds up today.

Monday, October 30, 2017

The Legend of Spyro: A New Beginning - Game Boy Advance

I feel like I should start off by saying that this was one of my favorite games on the GameCube. I've played through it more times than I can count. That being said... I was really disappointed with this version of the game.

The story is the same as on the console and Nintendo DS versions. Spyro the Egg is rescued from the forces of the Dark Master who were trying to capture him and sent down a river by the elder dragon Ignitus. His egg is eventually found by a family of dragonflies who raise him after he hatches. Some time later, he and Sparks set off to find who Spyro is and where he came from, eventually rescuing several elder dragons and facing off with fellow dragon, Cynder.


One of the biggest issues I had with it is that everything just looks exactly the same. It's just not really all that great to look at. It follows the same story as the console versions, and has all the same locations, but... Somehow all the areas that were once fun to explore and look at just feel the same. The furies aren't even fun to use anymore, and it feels like you get them every three or four enemies you defeat, so there's no real challenge.

This sameness was also an issue with the breath abilities. A huge amount of the fun of using the different breaths in the other versions was how different they all were.

Fire was a standard explosive, burning attack and its long-ranged attack was a fireball that could be upgraded to explode multiple times upon hitting a surface. Electric could be used to throw enemies around and even off ledges and had a special electric arc that could be used to temporarily restrain enemies. Ice could be used to slow freeze enemies and had icicles that could bounce off surfaces and slow down enemies. And finally, earth was a devastating burst attack that would send enemies flying, and had a longer-ranged earth missile that would trap enemies in a small tornado before dropping
them to the ground.

I might have gone into too much detail on that part, but I just really wanted to have a base for this point. All the breaths in the Game Boy Advance version function exactly the same way. They all damage enemies, but there's no difference between them besides the way they look. They all have long-ranged versions, too, but I couldn't find any changes between them there, either. Outside of the Cynder boss battles, I can't really find a reason to use them over the basic melee attacks.

You can upgrade the different breaths, and it might have an effect on their power, but there's no real change in the way they look afterwards. Once you've gotten at least one point for upgrading breath abilities, you can freely move it between the different breaths, which is nice, but after you get two points and choose your favorite-looking breath, there's no real reason to fight enemies anymore. Outside of the forced encounters or enemies you just can't get around, it's a lot easier and faster to just avoid them.

The cut-scenes are played out through still images, which look pretty good, actually. Better than the
rest of the game, anyway.

There's about one mini-game per level, which is different than the other versions of this game, but they're just not all that fun. There's a spider-squishing game, a mountain-scaling game where you have to avoid obstacles tossed down by enemies, a race, a maze, and two flying games. These are more frustrating than anything, and it would be a lot easier and faster without them. You unlock a mode where you can replay them after beating the game, but I've got zero desire to go back and replay them.


Really, I'd suggest any other version of this game over this one. The Game Boy Advance version of The Legend of Spyro: A New Beginning just wasn't all that good, even when I was playing without comparing it to the other versions. It seems really weird to me, especially since the Game Boy Advance version of the next game in the series, The Legend of Spyro: The Eternal Night, was extremely fun and probably one of the better versions of that game.

Tuesday, October 17, 2017

Pokémon Halloween Version

Pokémon Halloween is a nice little game.

I haven't made it super-far in the game so far, but not a lot has been different. It mostly seems to be a pallet-swap of Pokémon Gold version, with some pleasant fall colors and jack-o-lanterns scattered around. A few NPCs do have different dialogue relating to ghosts or Halloween, and I was able to find that the creator had added himself in with an offer to give you something if you managed to take out Sudowoodo.

It's been relaxing so far, and I find these colors easier on the eyes. Check it out if you're looking for something a little different-looking without changing things up to much.

Tuesday, October 10, 2017

Harvest Moon 3

Harvest Moon 3 was probably my favorite of the three Harvest Moon games released on the Game Boy and Game Boy Advance. While the jump from 2 to 3 didn't really change a whole lot, this one adds some bigger differences to the game-play.

You can still choose to play as the boy or girl at the start, but this one has some large differences between the two.

This game was the first to have character customization, in a sense. You can customize the shirt and bandana colors of the two main characters at the start of the game. The problem with this is that it changes the colors of some other things, too, such as the color of some of the horses, or the clothing of the villagers.

Another difference at the start of this one is the number of pets you can choose between, though you can still only have one. There are three different styles of dogs, three colors of cats, a pig, and a bird. The dogs all behave the same way, and are arguably the most useful if you plan on keeping your animals outside. If you put them outside while your animals are out, they'll keep away the wild predators that come out at night. Without this, they can upset your larger animals or even kill your chickens.

The three cats will bring you different seeds from specific seasons, the bird will bring you seeds from any season, and the pig will bring you a little money. These are useful in the beginning, but they don't really have the long-term usefulness of the dogs.

There are four different animals you can obtain in this game: horses, cows, chickens, and sheep. Each has a separate barn and pasture, and each come in male and female varieties. You can choose whether you want a male or female animal when buying them. This was the first version where you could do this, and also the first version where you could obtain horses as regular animals and keep as many as your horse barn could hold. The cows and horses both have several different colors you can obtain.

As for the game-play, the girl and boy play pretty differently. The boy focuses on the care of the plants, and the girl focuses on raising animals. Whichever character you don't choose will live with you as a farming partner, and can be made to focus on the work that your character doesn't focus on. They won't be very good at their jobs at first, and you may find yourself having to do most of their work in the beginning. After a while they'll get better and be able to handle it entirely on their own.

Through use, the boy can level up his tools such as the watering can and the hammer, and the girl gets more tools for taking care of the animals than the boy does.

This game included a bag for you to hold some of your items in. On your first birthday on the farm, your partner will give you a bigger bag that can hold a lot more items.

There's marriage in this game, though you can only marry your partner. As you talk to them and give them gifts, you'll become friendlier and eventually activate special events that can influence whether or not you're able to get married. If you play as the boy, you'll be able to continue playing after marriage and eventually have two children. If you choose to get married as the girl, though, your game will end after marriage.

There's a mainland you can get to from a ferry in the village near your farm, but it only runs on certain days of the week. You'll eventually be able to get a boat that you can use at any time and even take out for deep-sea fishing.

There's a lot to do on the mainland. Once you have your own boat, you can participate in a special morning market. Just coming here with the ferry, though, there's still a lot to do. You can buy grass seeds, animals, feed, and tools for working with your animals from the Farmers' Union. Seeds, furniture, books, and food can be purchased from the island's bigger store. There's a movie theater where you can pay to watch short little 'movies' that change seasonally. It's pretty fun to try and see all of them. Wherever you go, you can also talk to the locals. There are a few events that will take place here, as well.

One fun side quest you can do is trying to fill up the mainland's Aquarium with fish. Different fish can be caught in different areas, and each tank holds a specific amount of that fish type.

Harvest Moon 3 was a lot of fun. I had more fun with it than I did with Harvest Moon GB or Harvest Moon 2. You're sort of locked out of being able to do the opposite partner's 'job,' but since you have them to do it for you, that feels okay. I really feel this was the high point of Harvest Moon on the Game Boy and Game Boy Color.

Monday, October 9, 2017

Harvest Moon 2

Harvest Moon 2 was pretty fun. I think it feels more in-line with more modern Harvest Moon and Story of Seasons games than Harvest Moon GB did.

This game makes a number of improvements over its predecessor. There's an actual village you can explore now, and you can make friends with the villagers by giving them items you've gathered from the mountains or on your farm.

You can collect bugs in the mountains and herbs in the greenhouse you can eventually build on your farm. You can see pictures of these special items at the town's library. There are a few items that require trading with The Legend of River King 2, a game also made for Game Boy Color. You can't do this in the 3DS Virtual Console versions of the games, so you can't fully fill out the books. It's only a small side-quest that can't be completed, though, and doesn't change anything else in-game.

Farming is very much the same as in the first one. There's still no bag in this game, so you're still limited to holding one item in your hands at a time. On the bright side, you can hold all of your tools
at once now instead of having to choose between just two at a time.

A new animal was added in this game: sheep. You automatically start with barns for chickens and cows, but you'll have to get the carpenter to build the barn for sheep. You can shear their wool, which will grow back every couple of days.

There are a few events and festivals you can compete in, which helps give the world a little more life.
This version still doesn't contain any marriage, though.

This had some real improvements over the first game, with new things to build, animals to raise, and a town to explore. It's a lot of fun, and a lot less repetitive than Harvest Moon GB was. Still, I think the peak of Harvest Moon on the Game Boy and Game Boy Color came with Harvest Moon 3.

Monday, September 25, 2017

New Twitter Account

I just started up a Twitter account for my blog, CasualGamingTTE!

I don't have much on it now, but please check it out or even follow it if you get the chance! Thanks! :)

Harvest Moon GB

An early portable Harvest Moon Game! This one was for the original Game Boy, though there was also a version released for the Game Boy Color. The addition of color was the only difference between the Game Boy and Game Boy Color versions, though. It was based off of the original Harvest Moon game for SNES. It contains a lot of the same characters, but more stripped down.
The spirit of you grandfather comes to you in the beginning, asking you to take over his farm that has fallen into ruin.

There are a few more options at the start in this version than in the original. You can choose between a boy or a girl, and a cat or dog for your pet. There aren't really any big differences between either choice, but the girl character starts with a few bags of seeds.
There's a town you can visit that's based on the town from the first game. You don't wander around the town, but can choose between which building you want to enter with a ring selection system. You scroll through the buildings, and press A to enter, if the shop is currently open. You're then sent to a menu where you can look through the available items at the shop, and choose what you want to buy. There's no real interaction with the townspeople outside of a few events.

The farming is pretty standard; till the ground with your hoe, plant your seeds, and water them so they'll grow. You can sell them once they've reached their final stage of growth. You can only hold two tools at a time, and you'll have to return to your tool shed to switch them out. There's also no bag in this version, so you can only hold one item in your hands at a time.

You can also choose to raise animals on your farm. You can get cows, chickens, and eventually a horse. Your cows and chickens will produce items that you can sell every day, as long as you remember to feed them and take care of them. Without proper care and food, they can get sick and eventually die.

You've got a limited amount of stamina to work with each day, but this level can be increased by finding secret Power Berries by doing different things around you farm.

Your goal is to build the farm back up to a successful level. At the end of the first year, your grandpa will evaluate your work on the farm. The first year, he decides to expand your farm so you can work even harder. If you manage to pass his evaluation after this, he'll give you some helpful tools instead.

It's a pretty basic Harvest Moon game, about as basic as it gets. You can't befriend people, get married, and there are only a few events and festivals to participate in. Outside of growing crops and caring for animals, there really isn't a lot to do in this version. The later portable titles expand on what you can do by a lot, and really improved on this version. If you're looking for a Harvest Moon title on the original Game Boy or Game Boy Color, I'd say check out Harvest Moon 2 or Harvest Moon 3 before looking at this one.

All three of these titles are available on the Nintendo 3DS eShop.

If you ever need help with this game or other Harvest Moon games, try checking out the Fogu guides and help forums. They're my go-to resource for my Harvest Moon needs. If you have a problem in a game and need to ask a question, you don't need to be a member to post in the help boards, either.

Sunday, September 17, 2017

Wildgotchi - iOS and Android

Another virtual pet app.

It's serviceable enough... It's nothing stunning, but it works well enough.

You can feed it different foods, play games with it, clean it up, turn out its lights for it to sleep, give it medicine if it gets sick; the standard stuff. It can also grow depending on how well you take care of it.

There's just something that feels missing from it. It seems to be trying to copy the style of the original Tamagotchi, but has the same sort of problem that the Tamagotchi Game Boy version had. The charm of that kind of came from the fact that it was always on and always with you. It didn't have amazing animation or a ton of features, but it didn't have to.

This, on the other hand... I dunno. It feels like it's setting the bar a lot lower than it could actually be at. There are ways to get back to that nostalgic feeling without stripping away everything else in the process. I feel like games like Pakka Pets Village were able to combine nostalgic design and fun features a lot better. And there's also the official Tamagotchi app if you want to get back to the basics, which also managed to be cuter and more colorful than this managed to be.

Egg Baby - iOS and Android

Definitely one of my more favorite virtual pet apps.

Normally in these, you're taking care of a pet that hatches from an egg... But in this game, you're taking care of the egg itself!

There is a wide variety of eggs to choose from, and each one can grow up into one of several creatures. Once your egg has grown up and hatched, you no longer take care of it. It will go to live in your house's backyard where it will give you items or coins every couple of hours.

The eggs are really cute, and it's fun to take care of them and see what they hatch into.

Some eggs are hardier than others, but they healthier the type of egg they are, the longer they usually take to hatch.

You can feed your eggs, clean them when they get dirty, dress them up in different outfits, and even play some mini-games with them.

It's one of my more favorite virtual pet themed apps, and I really enjoy playing with it. I haven't gotten the chance to try out its sequel Egg! The Game yet, but I'm really looking forward to playing that one, too.

Wednesday, September 13, 2017

Pakka Pets Village - iOS and Android

I'd heard some good things about Pakka Pets Village, and I wasn't disappointed. This is one of the better virtual pet apps I've tried out.

You start out with a single kind of egg that can grow into a few different kinds of pets. You can unlock different kinds of eggs later, though. There are a good number of pets you can collect and raise. They're very cute, though some of them look a little... familiar.

The graphics are nice, with smooth backgrounds and pixelated characters. They move around quite smoothly, too, and it's pleasant to watch.

You can decorate your pet's room, which is a nice touch.

There's an alchemy system where you can combine food or other items to get higher-ranked foods and items.

You've got a village outside your pet's house that you can help rebuild. There are several things you can do here. You can expand it, send one of each type of pet out to it, plant trees, flowers, or crops, or place new building. You unlock new things to do here as you upgrade your village. It's got a very 2D Animal Crossing vibe.

There's also a city you can access from your village. Here, your pets can complete quests for other characters you find around the city. It's fun seeing just how many you can finish and how much of the city you can unlock.

All-in-all, Pakka Pets Village a pretty fun game. I've played virtual pet apps before that weren't well-designed, but this wasn't one of them. It's fun to see what new pets can be unlocked and how big you can make your village. It's a lot of fun, and I'd really suggest checking it out if you have the time or desire for a good mobile-based virtual pet.

Tuesday, August 29, 2017

Roller Coaster Tycoon Classic - iOS and Android

I've been playing around with Roller Coaster Tycoon Classic recently, and I've been having a lot of fun with it.

It's like a mix of Roller Coaster Tycoon and Roller Coaster Tycoon 2. It's pretty faithful to the originals, but adds in a few extra features like a fast-forward button. I was a little concerned about how it would control on a smaller screen with touch controls, but it turned out to be really well optimized for it. It's really easy to place rides and terrain right where you want them.

It includes two expansion packs plus a scenario editor you can buy separately. The two expansion packs from the original games are Wacky Worlds and Time Twister, with the same content from the original packs.

It's packed with content, with nearly 100 scenarios to complete in the main game alone. Scenarios that had different names between the European and American versions use the European versions, so if you see a scenario you don't remember or cant find one you used to play, that's most likely what's happening.

This was a fun game to play. It was nearly identical to the originals in terms of game-play and looks, but with a few updated features to make things easier, if you want to use them. I really suggest picking this up for a little nostalgia trip if you used to play 1&2, or if you're looking for a fun management game.

Tuesday, August 22, 2017

Digimon V-Pet 20th Anniversary Version

This Digimon V-Pet just came out in 2017 to celebrate Digimon's 20th Anniversary. It's based on the original version of the V-Pet, with some updated features.
The most obvious update is that you can now raise two Digimon at once. When you first start it up, you're given an Agumon DigiEgg. Once it grows to the Rookie stage, you can choose a second DigiEgg. DigiEggs from the first five waves of V-Pets are available from the start, but you can unlock several more DigiEggs later.

You can choose which Digimon you want the things such as training and feeding to affect at the moment by pressing the bottom button. It will scroll between displaying one Digimon, the other Digimon, and both at once. If only one Digimon is on the screen, only that one will be fed if you choose to feed them, for example. If both are on the screen, both will eat at once.

Another update that this version received is the inclusion of an in-game arena. You can choose between single and tag battles. In the single battle mode, you have to choose one of your Digimon to fight. In the tag battle mode, you'll choose which of your Digimon you want to go first in battle, but both of them will take turns fighting.

When you connect with another V-Pet or Digivice, you can choose to battle with the other toy. If you connect with another 20th Anniversary V-Pet, you also have the option of copying over one of your Digimon to the other toy. You can select these stock Digimon for help in tag battles.

Another big change with these is that you can achieve Mega form. A few compatible Mega Digimon can even DNA Digivolve if the participate in a lot of tag battles together.

This also brings back the Digimon Grand-Prix, where you can register your device online and have your Digimon fight others registered to the site. Like the toy, the site is in Japanese, though, so it might be a little hard to understand.

There is an in-game log of the characters you have raised in your current file. If the battery in your pet dies and you replace it, you have the option of downloading from your current file which will restore your Digimon from one of their last growth points, or starting over. This means that when the battery dies, you won't be left starting over with nothing. It's a really nice feature to have in the toy.

Ultimately, I found this one to be a lot of fun. I kinda wish Bandai had advanced the V-Pet to a color toy like they did with the Tamagotchi, but I can understand the nostalgic appeal of these. If you're looking into getting a Digimon V-Pet, I'd suggest taking a look at this one.

Do any of you have a favorite Digimon V-Pet or Digivice Version? I'd love to hear if you have any stories about them.

Thursday, July 27, 2017

Pokémon Hacks- Liquid Crystal Version

Liquid Crystal is a hack of  Pokémon FireRed Version. It's a lot of fun from what I've played of it so far. It's pretty much an upgraded version of the original Crystal, with some extra characters and areas added.

 You get to choose between Gold or Kris to play as, which is pretty nice. Both the sprites look really good, and have completed back-sprites for when you're in battle, too.

The interiors have been reworked a little, and look good. 

The VS Seeker was reworked into a  PokéGear, which is pretty cool.

 Since the time and date are shown at the bottom now, all the functions have been shifted up by one and the last functions is now used as a Game Boy Player. It switches the music and sounds between the updated GBA ones and the ones from the original Crystal Version.

The environments are pretty great-looking; just like an updated Crystal should look like. There's also a day-of-the-week and day and night feature.

The interiors of the buildings are nice-looking, too.

The graphics in-battle are pretty nice, too; some of the sprites have been reworked to look more like their older counterparts.


I mostly wanted to go over early-game stuff to avoid potential spoilers about updates from the original game. It's a lot of fun to play, but more fun to see all the little upgrades and differences for yourself.

If you're looking for something a little different yet familiar, I'd suggest giving this one a try. The little updates to the game make it really enjoyable, and it's one of my favorite Pokémon hacks to play.

Update- Starting Back

I've been delayed for a while... about a month now, due to having some major surgery done. But I'm finally feeling somewhat better now, so I'm really looking forward to getting started back!

Friday, June 23, 2017

Cool Dino Virtual Pet

This is another odd pet I was pleasantly surprised by- it turned out to be an MGA Dino clone!

It's pretty much a standard virtual pet with the usual features, though it does have a few different food options.

The dinosaur itself is nicely animated, and has a couple different screens it can walk around, with things like trees and mountains it can walk in front of. It's cute and chubby, and wiggles around in an adorable way.

It's not super-hard to take care of as long as you just remember to check on it every once in a while.

The game is the standard left-right guessing game.

The only problem I had with this one was that the pixels were really faint and kind of hard to see, which seems to be a problem with the majority of knock-off/clone pets I've tried out.

If you're able to find an actual MGA Dino, I'd say go with that over this one, though. It wasn't bad, but the pixel faintness makes it kind of hard to play. Ultimately, there are better dinosaur-themed options out there.

Digimon Story: Cyber Sleuth

I've always really enjoyed the Digimon Story games. Dusk and Dawn remain my favorites, but I had a lot of fun with Cyber Sleuth, too.


The graphics are pretty great. The real-world locations look really nice. The digital locations look nice enough, too, but most of what you end up exploring prior to the second half of the game are these kind of generic-looking cyber spaces. They're nice enough looking, and the colors are easy on the eyes, but they aren't exactly interesting for the most part.

All the Digimon models look really good, too. There are about 240 to collect with the preorder-bonus DLC, slightly less without it. It makes me feel like I'm playing in the anime, running around with my favorite digital monsters. I really didn't like the designs of the playable characters, though. I just found them to be yellow-and-black eyesores, though I did like the male's design better than the female's.


The battles are probably the best part. It's designed after the battles from previous Digimon Story games, but a little more streamlined. Each Digimon has a type: virus, data, vaccine, or free. Along with this, they can be one of several elements. Their moves also have elements. Each type and element is strong or weak against another.

By combining types and elements, you can do from 0.5x damage with an attack if the Digimon's type is weak against the other all the way up to 3.0x damage if the type and element of the attack are effective against that of the opponent.

It sounds a little difficult, but this was circumvented in a nice way. When you select an attack, you then get to select which opponent to attack. The selection graphic will be blue if the attack won't be very effective, white if it will do neutral damage, and red if it will do more damage than normal. It's really helpful to have this, and makes memorization less necessary and it more accessible overall.

You can also set the difficulty of the battles to normal or hard, and this can be changed at any time under the in-game options.

There are coliseums for both online and offline play, and mirror dungeons of previous areas you've gone through for re-exploring and battling wild Digimon.

For a little side quest, there are medals you can collect featuring different Digimon on them. There are 500 medals you can collect. You can find them in gashapon machines around the different real-world locations, from defeating Digimon in battle, lying on the ground, from quests, and from certain NPCs. It's not really important to the main game, but it's a fun little distraction and it's nice to see all the different pictures of the featured Digimon.


The story is interesting, but the pacing is pretty awful. I felt like the first half of the game was trying to be more story driven, and the second half more game-play driven. This just made the first half of the game a horrible slog to get through, though, because the characters arnen't all that interesting at the start, there aren't many areas unlocked, and the areas that are don't have very strong or exciting Digimon in them. So at the beginning, you'll end up seeing a lot of the same stuff over and over.

The game is played out in chapters, and there are twenty in the game. The first ten take about 40 hours to get through, and the second ten take between another 20 and 40 to finish.

The pacing during the first ten chapters just feels so slow. It took me three different tries to get through the first half just because I found it so hard to get through the story.

Once it hits chapter ten, though, things improve quite a bit. The characters have grown and changed quite a bit, the story speeds up a lot, and you've unlocked a lot more areas to explore.

The only thing that doesn't really improve are the boss battles. There aren't very many of them until towards the second half of the game, but they're still a pain. You'll be going through an area with no problem, easily defeating all the wild Digimon, and then suddenly come across the boss battle at the end of the area. You better hope you've saved recently, because I found in most instances that these were able to quickly take down all of my Digimon. This leads to several hours of grinding before heading back to the boss, and sometimes turning the difficulty down to normal to make it even possible to win.


All in all, I found this a pretty fun game. The first half is pretty slow, but if you can get through that, it really becomes a lot more fun. It looks nice on both the Vita and the PS4.

Wednesday, June 21, 2017

Pokémon Flora Sky Nuzlocke - Parts One & Two

I started up a new Nuzlocke Challenge, and decided to get it on video this time. I was looking for something a little different, so I decided to try out the Flora Sky Compliment Dex hack.

This is the first two parts of my playthrough. I get up to catching my first Pokémon and training a little.

This will also be my first time playing through this game, so here's hoping it'll go well.

Wednesday, June 14, 2017

Top Ten Favorite Digimon

 I apologize for delay in posting, I've been wanting to do a review of Digimon Story: Cyber Sleuth. ...40 hours in, though, and I'm only about halfway through the story, so a full review of it may take a bit longer. In the mean time, I wanted to post this, and at least share my thoughts on what I'd played of it so far.

Onto the countdown!


10. Digitamamon

A cute, egg-shaped Digimon. It has the potential to Digivolve into lots of interesting things, but I mostly like it for its shape.


9. Agumon (Black)
An Agumon that Digivolved to a virus type. I prefer this one to regular Agumon because I prefer the virus MetalGreymon, and find its colors a bit easier on the eyes.

8. Gatomon
A cute kitty, in Digimon-form! Fluffy and soft, and she appeared in both the first and second seasons of the Digimon anime.


7. Biyomon
A bird-Digimon that dreams of flying high in the sky. I always found the curly-bit on her head really appealing.


6. Lillymon
One of my favorite Ultimate forms from the first season! I always thought she looked like she'd be really fragrant.


5. Palmon
Just a bit more my favorite that Lillymon. I always really liked her face and her ivy-attacks.


4. Guilmon
One of my favorites from the third season. His voice was a little annoying, but he was still probably my favorite dragon-Digimon.

3. Motimon
Adorable and squishy, he can puff up his body when he gets upset.


2. Terriermon
I never really understood his name, since he looks so much more like a rabbit. Oh well. Rabbits are some of my favorite animals, and I love the way his ears fly behind him when he runs!

1. Yokomon
Leafy, curly, cute eyes, and no arms. All my favorite things in a Digimon! She might not be the biggest or strongest, but all of those traits lead her to being my favorite Digimon.


So that's been my list of favorite Digimon. For anyone else out there that enjoys Digimon, I'd really like to hear about your favorites. Feel free to leave comments below!

Thursday, June 1, 2017

TamaTalk - Summer Group Hatch

Sorry if today's update is a little short- I've been a little busy recently. I'm going to try hard to get back to my regular updating schedule next week.

I've joined a group hatch over at the TamaTalk forums. A bunch of members join together to hatch Tamagotchis together and post updates about them- it's a lot of fun! Come check it out if you have the time. I'm running my UraTama for this hatch.

If you get the chance to look, I go by Phionemoon!

Here's a link to the TamaTalk group hatch! Come take a look, or even join in!

Wednesday, May 31, 2017

Tamagotchi Music Star

The Tamagotchi Music Star- also called the Tamagotchi Connection V6- was released in 2008 in the US and 2009 in other regions. This version was never released in Japan.

The goal of this version was to raise your Tamagotchi to be a famous musician in a band.


When your Tamagotchi hatches, it's given a toy and an instrument. Other toys and instruments can be acquired as you play.

It can play with its toy to lower stress, or practice its instrument to raise skill points.


The status menu works a lot like that of previous versions, but now also displays your character's skill points and their stress level.

Your Tamagotchi has three categories of points that are raised by playing games or going to school. These help determine whether your Tamagotchi will have a successful band or not.

Stress is now a factor that has to be taken care of. It can go from zero to 99. If it maxes out at 99, your Tamagotchi may refuse to practice or play games. You'll have to work on lowering it before it will do anything else.

Doing things like practicing its instrument or going to work or school can raise stress.

Playing with its toy will help lower stress, but it may also lower its skill points. You have to work on balancing it out with its instrument practice.


From the start, you have an unlimited supply of a single kind of food and snack. These will only fill all of the hungry and happy hearts when your character is at the baby or child stage. When at the teen or adult stage, these food items will only fill up half of the hearts before they stop. To fill up more, you'll have to buy food or snacks from the shop.


There are three games that can be played at any time.

Sing a Song raises the Tone skill. In this game, a series of notes are played, and you have to press the corresponding buttons to play the tune back correctly.

Music Notes raises the Rhythm skill. Different music notes will fall from the top of the screen. You have to scroll through the different available notes with the left button, and press the middle button to play the note you've selected. Play the notes that are closest to the bottom to make them disappear.

Sound Block raises the Original skill. Blocks will appear on screen. Numbers are on the blocks, and will count down until they disappear when they hit zero. You have to use the buttons to jump between the blocks to stay on screen until the goal block appears.


Your Tamagotchi can attend preschool, school, and practice with its band or get a part-time job once it leaves school.

When your Tamagotchi becomes a child, it will be invited to preschool. This is a jump-rope game. Just press the middle button to jump over the rope as it comes around.

When it becomes a teen, it will be invited to school. You'll be able to name your band at this point. You can have your Tamagotchi practice with its band. A note will appear above each character in the band. You have to press the button that corresponds to that character so it can play its part.

When playing with adult characters, three lines of notes will move across the screen. You have to press the correct button once the notes move into the right space.


When you first select the 'away' option under the connection menu after your character changes into an adult, you'll meet up with your band members, who will grow into adults as well. You will then be rated by a panel of judges. If all of the judges give an 'o', your Tamagotchi's band will pass and get a record deal. If any of them give an 'x', however, your Tamagotchi's band will only be able to give street performances until it passes the next time the band is brought before the judges.

The band will get three chances a day.


After your Tamagotchi has gotten a record deal, they will receive a paycheck every day.

When you go to the time screen, this screen will now also display how many fans your band has gotten as well as its overall ranking. The ranking can range from 999th to 1st. Giving performances every day will help to raise the ranking.

There are several different genres that your band can fall under. When you get to the highest band rank with a genre, you will receive an award. Nothing seems to happen if you get the award for each genre, but it's fun to try for, anyway.


This Tamagotchi is fun to play with, but it's pretty complex compared to some of the previous versions. With the added stress component and the regular food only filling up a couple of hearts, it can be a little needy, too. If you have plenty of time to dedicate to it it's a lot of fun, but if not, I'd really suggest looking at other versions before this one.

Wednesday, May 24, 2017

Tamagotchi Connection: Corner Shop

Tamagotchi Connection: Corner Shop was a game released for the Nintendo DS in 2006.

This differs a bit from Tamagotchi-themed games that had been released previously. Rather than being focused on taking care of your Tamagotchi friend, the goal of the game was to build up shops in various towns by playing mini-games.


Once you've chosen a file, you are prompted to name yourself and choose a Tamagotchi partner. From here, you're able to choose which area you want to go under: Shops, Care, or Demo.

When you choose Shops, you'll be given a choice of three cities, one of which will have two shops already unlocked. This differs depending what partner you chose at the beginning. All of the shops will be unlocked by the end of the game, however, so this only really matters at the start.

The shops are where you'll be spending most of your time. There are eleven different shops, each one with a different mini-game. By completing them well, you'll make your customers happy and earn Gotchi Points.

While each game is different, the overall goal of each shop is to serve a lot of customers and to upgrade the shop level. There are three levels of upgrades for each shop. The first two upgrades are unlocked by a 'mysterious' Tamagotchi in disguise. This character differs depending on the partner you chose at the beginning, but will be 'revealed' by the end of the game. The last upgrade is always performed by Princess Tamako, who will upgrade the shop to the 'Royal' level.

When your shops are upgraded, you have a chance of unlocking new shops, outfits, foods, or decorations for your partner's room.


Care is where you can take care of your partner. This is a lot more simplistic than with the actual virtual pets. You can feed your partner a number of different foods, dress them up, or decorate their room. It doesn't have any effect on the main game, and you can really ignore this part entirely if you
don't want to use it.

Everything under here is bought with the Gotchi Points earned by playing mini-games in the shops.


The last option is for sending a demo to another Nintendo DS over wireless connection. Pretty self-explanatory, it lets a friend try out some mini-games without you having to hand over your copy.


Ultimately, it's a fun distraction. I prefer this game to Corner Shop 2, but I don't like it quite as much as Corner Shop 3. If you enjoy playing with mini-game collections or have an interest in Tamagotchis, I'd suggest taking a look at the mini-games featured in each one before ultimately deciding.

Friday, May 19, 2017

Tamagotchi - Game Boy

Tamagotchi was a game released in 1997. It worked a lot like an upgraded version of the original toys.

When you start up the game, you get to choose an egg. There are eight different eggs to choose between, but I'm not sure if this has any effect on the character it grows into. The characters from the two original toys are available.


Your egg will soon hatch into a baby Tamagotchi. You can choose to raise up to three Tamagotchis at a time, but I find it easiest to just stick to one.

The icons are laid out a lot like on the original toys. Scroll through them with left and right on the control pad.

The first one is for feeding your Tamagotchi. There are three different foods and two different snacks you can feed it. Different characters have different likes and dislikes, so trying different foods with different characters is important.

The next icon is for turning the light on and off. Turn it off when your Tamagotchi goes to sleep.

The next icon is for games. There are three different games you can play with your Tamagotchi, all of which will help to raise different stats.


The first game is the standard left-right game. Press left on the control pad if you think your Tamagotchi will look left, and press right if you think it will look right. Get three out of five guesses correct to win.

The next two games work a little differently. When you select either of them, you can choose between three levels of difficulty. A is the easiest, B is medium difficulty, and C is the hardest.

In the Study Game, your Tamagotchi has to answer simple math questions. You press a button to see where your Tamagotchi will go. Pressing a direction on the control pad might help encourage it to choose that answer, but it doesn't always help.

The harder the difficulty, the more answers there will be. The math gets a little harder, but not by much. Playing this game will raise its IQ.

I always feel a bit bad while playing this game; my Tamagotchi always looks like its head is about to explode. It's okay, Tamagotchi. I'm not one for math, either.

The last game is a ball-catching game. Balls will fall from the top of the screen, and you have to get to them before they hit the ground. Press left and right on the control pad to change what direction your Tamagotchi is facing, and press the A button to make it hop in that direction. If you leave it, it'll hop along on its own, but its not always good at getting to the balls in time.

Playing this game will raise its Body level.


The next icon is for medicine. Use this if your Tamagotchi gets sick.

The next icon is for cleaning the screen. Use this when your Tamagotchi makes a mess.

The status menu can be found under the next icon. Here you can see your Tamagotchi's stage of growth, hunger, happiness, age, weight, IQ, Body, and Discipline levels.

The next icon is for discipline. You can use this to praise or discipline your Tamagotchi depending on how it is acting.


The last icon, all the way at the right, has a few different uses. Here you can get explanations for different functions, choose a different egg, enter one of your Tamagotchis in special contests, or send you Tamagotchi back to its planet early.

The contests can be entered once your Character is at the Child or Adult type. There are three different types of contests you can enter.

There's a race, which is based on your Tamagotchi's Body level, a math contest, which is based on your Tamagotchi's IQ, and a beauty contest, which seems to be based on your Tamagotchi's overall level of care.

You unlock a few different things when you win a contest: a music test, a sound effects test, a music speed test, and a character gallery. Nothing super-interesting, but it's a nice touch.


This was an interesting game. It was fun to have all of the P1 and P2 characters together in one package, and having the option of keeping more than one pet at a time was nice. The music isn't spectacular, but it isn't really grating, either. The characters are nicely animated. I particularly like the animations for when they feed them a favorite food.

It did manage to introduce some features that would be used in future Tamagotchi versions, like different characters having favorite foods, the option to keep more than one pet at a time, and the option to discipline or praise depending on behavior.

The in-game clock can be sped up or slowed down depending on how much time you have to take care of your pet.

There's one major problem with the game, though. The fun thing about Tamagotchis is that you can carry them with you discreetly and just check on them throughout the day. Barring some of the vintage models, they don't need constant attention.

You just cant do that with this game. You're going to have a system on you that's much bulkier than the original toys, and it's always going to be on if you want to play with your pets. It just seems to go against the design of the original pets in a way. It gets sort of tedious after a while in a way I don't think the original toys do.

Unless you're a collector or just really curious about this game, I'd stick to the keychain toys. There are just so many better options out there, it's really hard to recommend this one.

Tamagotchi Connection V5 Celebrity

The Tamagotchi V5 Celebrity - also known as the Dream Royal Family Tamagotchi Plus in the Japanese release - was released in 2008. It was an updated version of the Tamagotchi Connection V5, with a celebrity and royal touches added in.

Like the original V5, it allowed you to raise a family of Tamagotchis instead of just raising one at a time.


When you first start it up, you'll have three eggs. On generations after this, you'll get between one and three eggs when your adult Tamagotchis mate.

Family bonding affects what characters your Tamagotchis will grow into, but there are fewer 'Pure' Families in this release; the ones from the original V5 were replaced by the Royal Family.

At set times during the day, your Tamagotchi family will call for your attention. The discipline button has been replaced with a button to answer this call. They will ask for your help deciding on one of three items to use. The items vary between calls. Answering these calls will help to raise the bonding level, but missing the calls will lower it.

There are more items in the V5C than in the regular V5, but they still have the same basic functions.

Some items you can buy from the TV Shopping channel will also raise bonding by a small bit.

Having a high bonding level makes them more likely to grow into adults from the Royal Family.


The family you start out with will be a 'Mixed' Family, but this can change depending on the bonding level and items used, who your Tamagotchis marry, and the care you give them.

There are few ways to get the Royal Family.

All require the family bonding level to be at 100%.

If you have the female characters Rosetchi or Princess Tamako, they will need to marry Prince Tamahiko. If you get the male character Prince Tamahiko, he needs to marry Rosetchi.


There are a few other families that can be obtained through neglect.

The Pudding Family is obtained through overfeeding your family too many times.

The Model Family is obtained by missing calls for empty hunger hearts too many times.

The Papara Family is obtained by missing calls for empty happiness hearts too many times.


 The first icon is the status screen. It will show your family's name, the names of your characters, your family's hunger and happiness, their bonding level and family type, and the number of points you've earned.

The next icon is for food and snacks. Foods and snacks that you've bought on the shopping channel will be kept here.

The next icon is the toilet. Use this to clean the screen when your characters make a mess, or when they need to use the toilet.

The next icon is for games.


There are six games to play in the V5C. Two of these are unlocked during the second generation and later. Unlike the standard V5, the games can be played with any of the siblings. It will switch which character you are playing with each time you choose a game.

The first game is Tama Fans. Your Tamagotchi will sign autographs from characters that come up to it. You need to press the left and middle buttons, depending on what side the fan comes up on. Sometimes, they will bring up bees instead; don't sign these!

The second game is Pool Play. Your Tamagotchi stands on the left side of the screen, and tubes will float by in a pool on the right side. Press the middle button to make your Tamagotchi jump onto the tube. You have to time your jumps carefully so that you don't miss.

The third game is Tennis. You have to see where the ball is coming from. If it's going to the top of the screen, press and hold the left button to have your Tamagotchi move up. If it's going to the bottom, press and hold the middle button to have your Tamagotchi move down. The next part is what I find the hardest: when the ball comes close enough, press the button on the right to hit the ball back.

The fourth game, the last you one you can play in the first generation, is Safe Box. You have to match the numbers shown above the box in order to open it. Press the left button to change the left number, and the middle button to change the number on the right. Press the button on the right to submit your number set.

The next two games can only be played in the second generation and on.

The first is Cue Ball, which is played with the father. Watch the cue stick, and press the middle button at the right time to hit the balls.

The second is Jewels, which is played with the mother. A jewel will be covered up, then mixed around with some others. Press the left button to select which one you think the jewel is under, and press the middle button to confirm your choice.


The last icon on the top is for connecting to other Tamagotchis and for getting codes to connect to the computer when the TamaTown website was running.


A couple times a day, your family will call for you. When this happens, scroll down to the leftmost icon on the bottom of the screen. Then decide what item to have them play with. All will help to raise the family bonding level. Missing this call will lower the level, however.

There are a few sets of items that can be used, and their position determines what affect they will have on your family's growth.

Items on the left side will help them grow into Sociable characters, items in the middle will help them grow into Active characters, and items on the right will help them grow into Artistic characters. This - along with the family bonding level they are at before changing - will help determine what adult characters your family will grow into.


Medicine, items, souvenirs, and special items are stored in the chest icon, the second icon on the bottom.

The V5C has a shopping channel, dating channel, and travel channel all in one place, under the middle icon on the bottom screen.

The shopping channel works like the shop from previous Tamagotchi versions. Four items are sold at a time. Exiting and re-entering the shopping channel will change the items that are being sold.

The dating channel can be used 48 hours after your characters become adults. It can be used three times a day. Choose which of your Tamagotchis you want to get married. Scroll through them with the left button, and confirm your selection with the middle button. The Matchmaker will then offer you a partner. Choose yes to have your Tamagotchi marry them, choose no if you want to try again. The partner offered will be different each time. The character that gets married will leave its siblings to start its own family.

The last channel is the travel channel. This works like the pause function on previous Tamagotchis. Your family won't need any care while they're here, but they won't grow.


The next-to-last icon on the bottom shows your friends list and history and friends list. This shows Tamagotchis that you raised in the past and the friends you've connected with.

The last icon is the attention icon. You can't select it, but it will light up when your family needs something.


I really enjoyed this one, probably more than the original V5. It has more games and little features that just make it even more enjoyable. I think the V5C games are more fun. The names of the foods and snacks are also displayed under the food menu after you buy them, which was strangely left out of the original V5.

I really like the shell designs, too. I was particularly impressed by the one I got; I was expecting a plain white, but it turned out to be a pearly pink!

I miss all the pure families that were in the original V5, and I think the characters in that one were cuter in general. Still, I think the V5C is just a little more fun to play with, even if it isn't quite as cute.

If you're looking for more of the 'classic' characters, though, you may want to go with the original V5.

Further Reading:
Tamagotchi V5